CST 489-499 - Module 11
Week 11,
The main milestone for me this week was finally being able to create a board game event for the Capstone project and allowing the user to add what games they played or planned to play at the same time. However, once again there needs to be a UI change. Right now, the event creation is separated from being able to add matches, but upon viewing the event previously created, the user will be able to edit the event info, and in a further separated area, be able to add/edit match info. This makes displaying the info more modular and leave more room for more details, such as who won or lost the board game.
The plan for next week hopefully involves tying all the features together which is really taking shape. I assume the main thing to tackle is separating match info base on which user is invited or involved in the board game event, since it is more for friends than it is for finding public games.
The main challenge I am facing in the project is reformatting how events, matches, and board game details are uploaded and pulled from the database, especially when race conditions arise since the calls to the database are asynchronous. This is taking quite a bit of time considering how much of the project is involved in just these features.
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